
Comic Score
Comic scores combine musical notation with visual storytelling. Instead of representing music solely through traditional notation, they use images, graphic elements, and reading directions derived from comics. This creates a form of score in which sound, time, and narrative are shaped together.
Lumina - Legende von Ingong
for zither, voice, and guitar
Lumina – Legend of Ingong is a work for mezzo-soprano, acoustic/electric guitar, and treble zither. Based on a myth from Fabian Blum’s fantasy world Lumina, it combines narrative, political, and musical elements. Its comic score allows the piece to be experienced simultaneously as a visual story and as a graphic musical score.
altertümlich
for prepared piano
altertümlich explores a range of musical styles, viewed through a lens of both appreciation and critical distance. The work combines fugue, melodrama, twelve-tone accompaniment, and elements of contemporary music with a beat-driven framework. Through the use of a prepared piano, it creates a structured sound world in which familiar forms are reconsidered and reexamined.
13
for variable instrumentation
13 is an experimental interwork situated between chamber music, performance, and board game. A game master moves pieces across a game board, triggering musical actions, zones, and modes of performance. The result is an open work in which score, game rules, and interpretive freedom are closely intertwined.
Lumina - Mythen der Noskori - Genesis
for quarter-tone harpsichord
Lumina – Myths of the Noskori: Genesis explores the mythology of the Noskori, a people whose once-great empire fell after a transformative cataclysmic event. The work is written for quarter-tone harpsichord, with the second manual tuned a quarter-tone lower than the first. The Genesis narrative recounts an ancient struggle between light and shadow and may be understood as the beginning of a larger cycle devoted to Noskori mythology.
Talkshow - Die Welle: Gefahr oder Chance?
for electric guitar, violoncello, and samples (or for three speakers)
Talkshow – The Wave: Danger or Opportunity? is a comic score situated between music, drawing, and political theatre. Set within a fictional talk show, the “Wave” serves as a metaphor for social change, migration, and the encounter with the unfamiliar. The work explores how language, media logic, and musical exaggeration can drive a public debate toward escalation.

